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QQ music software of Tencent tested its first NFT avatars and the “virtual music” room

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  •  Tencent tested its first NFT avatars and the “virtual music” room.
  • The average price of one PFP will be 0.88 yuan. 

Tencent is a world-famous tech giant established and headquartered in China and one of the most trusted companies in the gaming industry. Tencent was founded in 1998 and established itself in the gaming industry in 2003. and now Tencent is the world’s largest gaming developing and vending company.  

Tencent serves diverse sectors, including entertainment, gaming, and other mobile and PC-related tech. 

Tencent and Spotify collectively are owned QQ Music which  is a music streaming software. QQ music has a user base of more than 120 million, according to old reports, and has targeted to increase the number of users to 700million. 

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According to media reports, Tencent has started a trial of its non-fungible token( avatars) and profile picture and tested “virtual room” in the QQ music application. This function of a “virtual room” will offer the service of inviting friends and others and can listen to a virtual room together. 

On Monday 4th July 2022 official of QQ music stated that Mobile(Android) users can use this latest service of Tencent of the non-fungible token(avatars), profile picture “virtual room.” 

The average price of one PFP will be 0.88 yuan, which will be limited to 40 thousand versions only. 

According to some Chinese media, QQ music is china’s second most used music application, and according to 2021 data, QQ music has a new audience base of 217 million users. Some reports also mentioned that at the end of 2021, the QQ music application generated a 7.86 billion Chinese yuan revenue. 

Conclusion 

Tencent is a big name in the entertainment and gaming industry. It has now entered the digital world of the non-fungible token, profile picture avatars and “virtual room.” it is believed that in upcoming times it will enter the metaverse industry and add some new milestones in its path of advancement. Virtual room technology is broadening and will likely expand its use case in many other relatable industries.  

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