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This Crypto Analyst Thinks Crypto Games Are Not Fun

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  • P2E games allow the users to generate income through its gameplay.
  • A crypto analyst thinks that fun elements are not necessary in these games.
  • Currently, the gaming industry is bigger than the TV and film sector.

Crypto Games Do Not Need Fun Element

P2E or Play-To-Earn games are games offering monetization for the time and effort the players give to the ecosystem. 2021 remains the most fruitful year for the space. With Axie Infinity leading the sector with over 2 million active users. These games provide cryptocurrencies and NFTs as a part of reward, which individuals can eventually trade on marketplaces to make real-world income.

Recently, an analyst posted on Twitter saying that ‘crypto games are not fun.’ Before the readers make something out of this sentence, he meant that these games do not require the fun element to attract more users. Several crypto critics thinks that these environments have scarce fun or a comparable audience in contrast to the traditional gaming.

The gaming sector is larger than the film or television industry currently with respect to the rate of adoption. A report issued by an analysis website suggests that this space will reach the 200 Billion USD mark in 2022. It also suggests that there are 3 billion users in the gaming space, in contrast to 320 million users globally.

But What’s Gaming Without Fun

This analyst might be right, but what’s a game without a little fun. Sure the users will rush towards this sector considering the monetary aspect it offers. But what if the space does not allow satisfactory rewards? Here, the “Fun element” comes into play. Traditional games do not offer many IRL rewards until there’s any esports championship or similar event.

Any P2E game can retain the players by adding fun to their ecosystem. Even if the rewards are less, but the entertainment is far much better, why would anyone miss the chance to stay outside such a space. If Activision makes changes to its legendary franchise Call of Duty, say adding P2E concept, but at the cost of its realistic gameplay. Users will leave after some time.

But even if they lower the rewards and increase the realism and quality of gameplay, they will easily retain the users without making hardcore efforts.

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