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This Research is a Nightmare for Web3 Games

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  • Bots are programs which imitate a user on ecosystems.
  • Research says that many web3 games are using bots in their ecosystem.
  • Over 80% of the total user base of some companies consists of these programs only.

Bots Bots Everywhere

Founder of Jigger, an anti-bot protection software, has released a report regarding bots in web3 games. Bots are programs that imitate a user in the ecosystem. Report claims that 40% players in web3 games are bots. They did a thorough research on more than 60 games, only to find out over 20,000 bots crawling all over these ecosystems.

Bots are created by the developers to increase their user base inorganically. This is usually done by unsuccessful organizations to attract the users in their ecosystems. The fake traffic created by bots acts like a cover for the ecosystem similar to a make-up, deluding the players by faking their user count.

Levan Kvirkvelia’s research offers a visualization of the ecosystems, representing wallets spread all over the web3 games. He makes use of blockchain transparency to create an ultimate presentation which looks exactly like a petri dish under a microscope. He posted the pictures of the organization’s study to unveil the authentic and artificial users on the blockchain.

The report involves various ecosystems they studied. They found that the user base of the handful of the companies from their targeted cluster consisted of more than 80% bots. Levan posted the screenshot of the study, showcasing multiple ecosystems alongside the statistics ripping apart the reality of these organizations.

Using bots in the ecosystems appears an inauthentic way to grow the business. Though these programs help the organization a lot, using them for unethical purposes similar to the one discussed in this article will eventually exploit the company in future.

How is this possible? Take the example of the greatest FPS game in history, Call of Duty. When the company released their mobile version, it enjoyed a sound user base after the launch. Though it maintains an exceptional number of players, it has reduced significantly. Why? The users realized that they were killing the bots, not authentic users. It was not helping them to level up their skills and it gave them a feeling that they are playing some single player game instead of a multiplayer.

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